- #Where to put the unofficial oblivion patch in load order how to
- #Where to put the unofficial oblivion patch in load order install
- #Where to put the unofficial oblivion patch in load order mod
- #Where to put the unofficial oblivion patch in load order mods
- #Where to put the unofficial oblivion patch in load order windows
I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably. However, these tools provide more options and higher resolutions (use the 圆4 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options. These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited). Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems.
Read the hints that are shown when the mouse pointer rests on a setting. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe.
#Where to put the unofficial oblivion patch in load order mod
Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder.ĭo not generate into any game or any mod manager folders. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse
#Where to put the unofficial oblivion patch in load order windows
Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files.
#Where to put the unofficial oblivion patch in load order how to
This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation. Hopefully one of the masters is familiar with this mod and can pop by offer sound advice. Unfortunately, Arwen is a really complex mod and is beyond my skill level. If you are creating a merged patch and/or a bashed patch, you'll need to asses the overrides in 圎dit to determine where to place these plugins in relation to the merged patch and bashed patch and it may be best to put these plugins after the merged patch and bashed patch, but you'll need to balance this to ensure the core plugins (listed in Arwen_Compatibility_Patches.txt) are in the correct order.
#Where to put the unofficial oblivion patch in load order install
I would start with the basic load order provided in Arwen_Compatibility_Patches.txt (in the main mod folder after you install the mod) as it appears you've already done. In your specific case, Arwen Realism Tweaks is significantly more complex and the mod author states it is incompatible with a lot of mods.
#Where to put the unofficial oblivion patch in load order mods
The answers I provided above are for the generalized cases in which you are installing a set of mods and then create a merged patch and a bashed patch over the bulk of the plugins in the load order. Yes, I see the source of the confusion now. Would i put the merged patch above those "unmerged plugins"? or just leave it as it isĪnd I manually configured the load order according to the readme's of each plugin The last five mods before the merged patch ARE not included in the patch (due to author stating not to include them into the patch). Ok tbh, the statements you are giving me are confusing so let me just provide you my fallout 3 load order and try to show you what I'm talking about. You'll also need to add another rule to load Bashed Patch, 0.esp after Merged Patch.esp once you create the bashed patch. In this case, you'll want to add a rule to set the priority of Merged Patch.esp to 80. Note that the LOOT's masterlist for Fallout New Vegas sets the priority of Bashed Patch, 0.esp to 80 but it does not have any rules for Merged Patch.esp. It also has a rule to load Bashed Patch, 0.esp after Merged Patch.esp. The latest LOOT masterlist I'm looking at for Fallout 3 sets Merged Patch.esp and Bashed Patch, 0.esp at priority 80 so both will fall to the bottom of the load order. I don't think you need to worry about if you are using the latest version of LOOT with Fallout 3.